Each figure employed in the Claymore game is defined by a number of statistics which evaluates their strengths, weaknesses, and abilities, determining how they interact with the game’s rules. Together this is referred to as the model’s Profile, and is comprised of their Combat Stats, Attributes, Equipment, Special Rules, and Keywords.
Combat Stats are represented on a model’s profile by a shield icon, thusly:
Ranged Combat defines how many dice are rolled when the model makes a ballistic attack against an enemy.
Close Combat defines how many dice are rolled when the model makes a melee attack against an enemy.
Defence defines how many dice are rolled to prevent successful hits from causing Wounds to the model.
Stamina determines how many Wounds a model can sustain before they are removed from the game as a casualty.
A model’s Attributes represent their inherent qualities and talents (or lack thereof). These are divided into Physical Attributes (SPeed, Agility, and Might) and Mental Attributes (Wits, Influence, Courage, and Honour).
Speed (SP) defines the how swiftly the model moves across open ground.
Agility (A) determines the model’s coordination and dexterity.
Might (M) describes the model’s physical strength and toughness.
Wits (W) determines the model’s perceptiveness and alertness.
Influence (I) defines the model’s leadership and persuasiveness.
Courage (C) determines the model’s resolve and willpower.
Honour (H) describes the model’s discipline and reliability.
Each Attribute is assigned a number rating its quality, with higher scores representing increased efficiency and acumen. For Speed, the number listed corresponds, in inches, to how much distance a model can traverse in a single Move across open ground, at a standard pace. This is discussed in more depth in the section on Movement.
Agility and Might are represented by an average score of 3 for an adult human soldier in good health. A score of 6 or above is highly unusual, indicating superhuman levels of physical capability. Likewise the Mental Attributes of Wits, Influence, Courage, and Honour are represented by an average score of 5, with a maximum possible score of 10. Attributes are covered in more detail in the section Mustering Your Forces.
Equipment is a listing of a model’s arms and armour, as well as magic items and other relevant gear. Only those things that have a numerical effect within the game are recorded, as all models are assumed to be appropriately clothed and capable of providing their own snacks as the opportunity arises. Equipment is discussed in more detail in the section of that same name.
Special Rules lists any unusual capabilities, conditions, or characteristics that apply to the model. Special Rules and their effects are defined in full in Appendix A.
Keywords define a model’s affinities and affiliations, including their Species and Troop Type. Keywords affect what troops may be included in a warband or army and are discussed in more detail in the section Mustering Your Forces.